Current Project #5: Miranda Class Post Dominion War Refit Master Systems Display U.S.S. Enforcer
While the rest of the projects were on hold I thought I would give Centurus a hand with one of his latest ships, the Enforcer. So I have decided to create an MSD for it. The MSD is looking pretty sharp and it should be done sometime this week or next.
Preview below, click to enlarge.
Preview below, click to enlarge.
Project Status Report: 12-09-10
Work on the Gemini texture revamp is slow and will continue into next year.
Wiley Coyote is about half way done with the Sentinel modifications and Nemesis retexture.
I am on the fence about changing the LCARS on the Sovereign bridge, it will take a great deal of time, and a lot of tedious work.
I will continue to keep you updated on the projects, when new progress is made.
Wiley Coyote is about half way done with the Sentinel modifications and Nemesis retexture.
I am on the fence about changing the LCARS on the Sovereign bridge, it will take a great deal of time, and a lot of tedious work.
I will continue to keep you updated on the projects, when new progress is made.
Current Project #3: U.S.S. Excelsior NCC-2000-A (On Hold)
Adding yet another ship to the Sentinel Pack, I present the U.S.S. Excelsior NCC-2000-A. This ship will feature an Excelsior Class inspired color scheme and all of the additional features of the Sentinel Refit. The ship's textures are still work In progress and are subject to change, with the suggestions made by some over at BCC some things have been tweaked and adjusted.
The Excelsior will be given a back story that will tie Into the ships canon and will not sound too unbelievable.
Pictures below, feel free to leave comments and remarks over on my blog.
The Excelsior will be given a back story that will tie Into the ships canon and will not sound too unbelievable.
Pictures below, feel free to leave comments and remarks over on my blog.
Current Project #2: U.S.S. Gemini (Version 4.0)
Back in 2006 I got permission from an old modder that you might remember as Tooie, he made a kitbash of a Sovereign and an Akria Class and called It the Gemini. The ship was popular enough to make It over to Starfleet Command III and Star Trek Armada. When I was going to release the War-Sovereign I was wanting to release this as well, but I simply forgot about It and It has been sitting around on my old computer for 4 years now until now... I believe that I will release these as a pack ( Sentinel and Gemini ) once Wiley has worked his magic on the Sentinel that Is.
So far I have changed most of the hull to resemble the Sentinel but with a slightly different scheme, so they do not look completely identical. There Is an all new deflector that was created by Fallen Warrior, It will also feature all new Warp Nacelle Grilles and Bussard Collectors, and Impulse Engines.
The yacht also has added detailing, and will be named Mercury, cookie for anyone who can figure out that joke lol
As of right now I am working on the Weapons pod detailing, and I will move on to the Nacelles afterwords.
So far I have changed most of the hull to resemble the Sentinel but with a slightly different scheme, so they do not look completely identical. There Is an all new deflector that was created by Fallen Warrior, It will also feature all new Warp Nacelle Grilles and Bussard Collectors, and Impulse Engines.
The yacht also has added detailing, and will be named Mercury, cookie for anyone who can figure out that joke lol
As of right now I am working on the Weapons pod detailing, and I will move on to the Nacelles afterwords.
Update 8-25-10:
I'm mostly finished with the textures, and have handed them off to fallen Warrior for final finish. In the mean time I have begun on the Gemini's Master Systems Display, this one Is coming along much faster than the MSD that was done for the Resurrection.
Here's a preview.
I'm mostly finished with the textures, and have handed them off to fallen Warrior for final finish. In the mean time I have begun on the Gemini's Master Systems Display, this one Is coming along much faster than the MSD that was done for the Resurrection.
Here's a preview.
Update -09-06-10:
I finally decided to Install Bridge Commander back onto my laptop lol. I have gotten the Gemini In game and It looks great, here are some screenshots from BC.
I finally decided to Install Bridge Commander back onto my laptop lol. I have gotten the Gemini In game and It looks great, here are some screenshots from BC.
Update 9-19-2010:
Development of the 2nd Gemini refit has begun, Darkthorne will be handling these textures and I will be assisting this time around. This ship will be an experimental test bed for the systems that will later be used In the Heavy Tactical Refit, with a number of new systems installed including the most radical of them all...a Quantum Slipstream Drive. This refit will also be benefiting from the JL Studios Nemesis Sovereign retexture, as well as elements incorporated by myself, Fallen Warrior, and Darkthorne.
Couple of preview shots below, enjoy.
Development of the 2nd Gemini refit has begun, Darkthorne will be handling these textures and I will be assisting this time around. This ship will be an experimental test bed for the systems that will later be used In the Heavy Tactical Refit, with a number of new systems installed including the most radical of them all...a Quantum Slipstream Drive. This refit will also be benefiting from the JL Studios Nemesis Sovereign retexture, as well as elements incorporated by myself, Fallen Warrior, and Darkthorne.
Couple of preview shots below, enjoy.
Update 1-31-11:
The Mapping issues have been dealt with... mostly. The final touch ups on the Heavy Tactical Refit of the Gemini have begun.
Pics below.
The Mapping issues have been dealt with... mostly. The final touch ups on the Heavy Tactical Refit of the Gemini have begun.
Pics below.
Previous Project: U.S.S. Gemini Master Systems Display (Released 8-27-10)
While I have been waiting for my Gemini to be refined by Fallen Warrior, I have been working on the Master Systems Display for the Gemini. Which I can finally say is done. This ship features an astromectric observatory, an Akria style hanger that carries approximately 8 Type 6 Shuttles, 4 Type 11 Shuttles, 2 Flyer class shuttles, and 4 Gryphon Class Valkyrie Fighters which are suspended from the ceiling of the main bay. Quantum torpedoes standard, and Tri-Cobalt torpedoes that fire from the launcher, this ship Is meant to be a the same role as the Akria class with the same capabilities as a Sovereign Class. This ship Is able to carry a compliment of approximately 310 torpedoes, as well as a sensor array comparable to the Nebula Class.
There are 3 hidden eggs In this MSD 1 Is easy, the other two are spacecraft from American Space History see If you can find them ;)
The MSD Is available for download and viewing below, enjoy!
There are 3 hidden eggs In this MSD 1 Is easy, the other two are spacecraft from American Space History see If you can find them ;)
The MSD Is available for download and viewing below, enjoy!
gemini_msd_final.jpg | |
File Size: | 994 kb |
File Type: | jpg |
Current Project #2a: U.S.S. Gemini Bridge
I have decided to use the First Contact bridge as a base for the Gemini Bridge, and It Is coming along extremely well. The bridge fits right In with the Gemini's color scheme, with Sovereign inspired LCARS textures as well as the MSD I created which looks great on the bridge.
Animation maps still need to be completed, I would say she's about 80% done.
Here's some pics to curb your appetite, enjoy.
Animation maps still need to be completed, I would say she's about 80% done.
Here's some pics to curb your appetite, enjoy.
The Gemini bridge Is now In game, It features fully animated LCARS and the Gemini MSD. Check out the video to see the bridge In action!
Current Project #1: U.S.S. Sentinel (Version 4.0)
After being released In 2005, U.S.S. Sentinel because a popular mod to many, people were finally able to pilot their favorite ship from Star Trek Invasion. But here we are 5 years later and that mod Is really starting to show Its age, with only simple black hull painting and crummy registries. I did that ship when I first started out In the modding community and I have come so far since then, but one day I got the idea from a friend that I should redo the mod and I was like " Oh ill get around to It" and brushed off the idea. Than I sat there looking at the ship and I thought to myself " What the hell was I thinking when I released this? I can do so much better than this now so why don't I?" and so the quest began but I decided that if I was going to do It, I was going to do It right...
With the help of Wiley Coyote the 4.0 will feature the fabled nacelle modifications that made the Sentinel unique, but not with a simple texture edit mind you, fully modeled nacelle housings. As well as the additional smaller Impulse engines that were mounted just above the current engines. I am on the fence about doing a Sentinel texture scheme and I am debating about using the JLS textures, as a base as opposed to using the CG Ultra Res textures.
Here are some Concepts that I put together using Photoshop, They look done but this Is far from It, remember this Is just a photo edit, but a pretty good one lol.
With the help of Wiley Coyote the 4.0 will feature the fabled nacelle modifications that made the Sentinel unique, but not with a simple texture edit mind you, fully modeled nacelle housings. As well as the additional smaller Impulse engines that were mounted just above the current engines. I am on the fence about doing a Sentinel texture scheme and I am debating about using the JLS textures, as a base as opposed to using the CG Ultra Res textures.
Here are some Concepts that I put together using Photoshop, They look done but this Is far from It, remember this Is just a photo edit, but a pretty good one lol.
And this Is the original U.S.S. Sentinel that was featured In the PlayStation game. Big difference no?
Renders of the Sentinel CGI are courtesy of Aletodis, and the Open Project: Inner Light development team.
CGI Sentinel model by: Paul Trenkler, texture modifications by Daniel Brodway, Model modifications by Aletodis,
and the Open Project: Inner Light development team.
Original in-game Sentinel model is property of Activision, and CBS Paramount.
Renders of the Sentinel CGI are courtesy of Aletodis, and the Open Project: Inner Light development team.
CGI Sentinel model by: Paul Trenkler, texture modifications by Daniel Brodway, Model modifications by Aletodis,
and the Open Project: Inner Light development team.
Original in-game Sentinel model is property of Activision, and CBS Paramount.
Update 8-19-10:
I have gotten the basic design of the hull textures finished, I have begun the ventral saucer section now. The registry Is also finished, as well as the new deflector dish. I know It does not fall In line with the cannon Sovereign design, but It Is true to the John Eaves concept of the Sovereign. With the help of Centurus a name has been given to the Sentinel's yacht, even though It does not separate from the model I choose to add one, besides It's bad luck to not name a ship. The yacht will be known as Spartacus.
I have gotten the basic design of the hull textures finished, I have begun the ventral saucer section now. The registry Is also finished, as well as the new deflector dish. I know It does not fall In line with the cannon Sovereign design, but It Is true to the John Eaves concept of the Sovereign. With the help of Centurus a name has been given to the Sentinel's yacht, even though It does not separate from the model I choose to add one, besides It's bad luck to not name a ship. The yacht will be known as Spartacus.
Update 8-21-10:
I have added the ventral saucer changes to the textures, I have even added something that people seem to forget on a ship like this...sensor arrays!
There's now a set of sensor pallets that wrap around the entire lateral section of the saucer with with detail. I have also cleaned up the registry on the dorsal hull, I will continue working on the registry to ensure the best clarity and sharpness.
I have added the ventral saucer changes to the textures, I have even added something that people seem to forget on a ship like this...sensor arrays!
There's now a set of sensor pallets that wrap around the entire lateral section of the saucer with with detail. I have also cleaned up the registry on the dorsal hull, I will continue working on the registry to ensure the best clarity and sharpness.
Update 9-10-10:
I have finally received a picture of the progress that Wiley Coyote has made on the Sentinel, and It looks incredible! Wiley has also offered to build a brand new Valkyrie to replace his aging one over on BCfiles, and It will be featured In the pack.
I have finally received a picture of the progress that Wiley Coyote has made on the Sentinel, and It looks incredible! Wiley has also offered to build a brand new Valkyrie to replace his aging one over on BCfiles, and It will be featured In the pack.
Update 9-14-10:
With the new beta of Kobayashi Maru installed I now can get better views of the ships and bridges In game, I have also been working on the Sentinel's textures as much as I can. I have also been thinking of creating a retexture of the Sovereign Bridge to compliment the Sentinel, There will also be a third ship added to the mix, the U.S.S. Excelsior NCC-2000-A ( with an excelsior inspired scheme incorporating the Excelsior's colors) . I have also been thinking of adding an Archangel variant with modified HP and hull plating.
Here's a couple of pictures of the Sentinel In game with the modified JLS textures...
With the new beta of Kobayashi Maru installed I now can get better views of the ships and bridges In game, I have also been working on the Sentinel's textures as much as I can. I have also been thinking of creating a retexture of the Sovereign Bridge to compliment the Sentinel, There will also be a third ship added to the mix, the U.S.S. Excelsior NCC-2000-A ( with an excelsior inspired scheme incorporating the Excelsior's colors) . I have also been thinking of adding an Archangel variant with modified HP and hull plating.
Here's a couple of pictures of the Sentinel In game with the modified JLS textures...
Update 1-31-11:
After speaking with Wiley Coyote, we have come to the conclusion that the CG Sovereign will no longer be used as the base for the Sentinel. With that being said, it has been decided that when Wiley begins construction on his own Sovereign Class, that it will be used as the base for the Sentinel variant once completed.
After speaking with Wiley Coyote, we have come to the conclusion that the CG Sovereign will no longer be used as the base for the Sentinel. With that being said, it has been decided that when Wiley begins construction on his own Sovereign Class, that it will be used as the base for the Sentinel variant once completed.
Current Project #1a: U.S.S. Sentinel Bridge
Where there was one bridge there are now two!! This bridge will be released with the Sentinel 4.0 pack. The bridge Is dressed along the same lines as the Gemini bridge keeping In line that the ships were In service at the same time, Pictures and video preview are
Previous Project: U.S.S. Resurrection Master Systems Display (Released 08-01-10)
My latest project Is something for a friend In the community, Armando Perez A.K.A Centurus. A custom made Master Systems Display for his upcoming ship the U.S.S. Resurrection NCC-1796, It Is a Constitution Class Refit, built from the ground up with late 24th century-early 25th century technology. The ship features a redesigned saucer module and engineering hull, along with an all new Impulse design created by myself. Other features include: 5 shuttlecraft: 1 Flyer class, 2 Type 6 shuttles, 1 Type 11 personnel shuttle, and 1 Type 9 cargo shuttle, 3 transporter rooms, 2 holodecks, 2 computer cores, an astrometric observatory inspired by the U.S.S. Voyager, an executive style ready room for the captain, an observation lounge inspired by the Sovereign class, a large forward lounge area inspired by Ten Forward, an expanded turbolift system now providing transportation to the forward half of the larger saucer section, and last but not least an all new micro quantum torpedo launcher replacing the ventral sensor dome, and full size Quantum torpedo launchers replacing the previous Photon torpedo launchers and adding a third and forth launcher on the aft and aft/ventral area of the engineering hull.
Brief history:
Decommissioned in the early 24th century before the Tomed Incident. And then brought back and refitted during the Dominion War, and kept in service.
You can download the full size image which is 2408x1808 below.
Brief history:
Decommissioned in the early 24th century before the Tomed Incident. And then brought back and refitted during the Dominion War, and kept in service.
You can download the full size image which is 2408x1808 below.
Project Updated: 08-03-10
They say once you open the flood gates, there's no closing them. As what happened when I told everyone that I would take apps for custom MSD's lol. But A friend of Centurus and myself asked for a slight modification to the Resurrection MSD, the result came out great actually and I think I will Centurus will like It as well. Because I sure do!
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File Size: | 1114 kb |
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File Size: | 1088 kb |
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Previous Project: Excalibur Class Ship Pack (Version 1.0, Released 09-04-2007)
This Is the Excalibur Class Ship Pack, the last mod that I did for Bridge Commander. It features 5 Excalibur Class ships with 2 different hardpoint configurations: One for the standard ships, and one for the transwarp variants. This ship Is now also featured as an Ultimate Universe Mod exclusive for Star Trek: Legacy. The pack can be downloaded here.
Description from the readme:
Well apparently the first Excalibur pack we planned on releasing didnt make it so far sadly but this time we made sure it did. We had such a problem with the first pack getting it set up using the SDT and this time we got it right lol. The Excalibur pack is a complete retexture set with 3 Transwarp Varients and 4 with Standard Warp Drives, these are the ships and registries:
U.S.S. Archangel NCC-85808-A ( Pending Release )
U.S.S. Excalibur NX-90000
U.S.S. Kirkland NCC-32584
U.S.S. Avalon NCC-93485
U.S.S. Ascension NCC-97566 ( Pending Release )
U.S.S. Cochrene NCC-96402
U.S.S. Belamir NCC-91017
The Transwarp Varients are:
U.S.S. Cochrene NCC-96402
U.S.S. Belamir NCC-91017
U.S.S. Kirkland NCC-32584
Disclaimer: Due to the restrictions that have been put in place by LCAmaral regarding modding and porting of his models, the Excalibur Class Ship Pack is not longer to be modified or exported, this ship is USE ONLY!
Description from the readme:
Well apparently the first Excalibur pack we planned on releasing didnt make it so far sadly but this time we made sure it did. We had such a problem with the first pack getting it set up using the SDT and this time we got it right lol. The Excalibur pack is a complete retexture set with 3 Transwarp Varients and 4 with Standard Warp Drives, these are the ships and registries:
U.S.S. Archangel NCC-85808-A ( Pending Release )
U.S.S. Excalibur NX-90000
U.S.S. Kirkland NCC-32584
U.S.S. Avalon NCC-93485
U.S.S. Ascension NCC-97566 ( Pending Release )
U.S.S. Cochrene NCC-96402
U.S.S. Belamir NCC-91017
The Transwarp Varients are:
U.S.S. Cochrene NCC-96402
U.S.S. Belamir NCC-91017
U.S.S. Kirkland NCC-32584
Disclaimer: Due to the restrictions that have been put in place by LCAmaral regarding modding and porting of his models, the Excalibur Class Ship Pack is not longer to be modified or exported, this ship is USE ONLY!
Previous Project: Sovereign Class (War Refit) U.S.S. Archangel (Version 1.0, Released 04-10-2006)
This was my second mod, and the one of the most known of mine In the Bridge Commander community. It features a Cloaking Device, Ablative Hull Armor, and powerful weapons.It can be downloaded here.
The Registry fix can be downloaded here.
Description from the readme:
This is my favorite ship the U.S.S. Archangel this is my "Hero Ship" that has taken almost a full year to come to life, originally was an Excalibur Class and had an "-A" after the registry i decided that it should start out like any other ship and this is it and i hope you all like it as much as i do it has new sounds for the phaser which be careful as in they will replace the current CG sovereign phaser sounds (which you will probably like these better lol) be cautioned this ship is meant to be a "Warship
The Registry fix can be downloaded here.
Description from the readme:
This is my favorite ship the U.S.S. Archangel this is my "Hero Ship" that has taken almost a full year to come to life, originally was an Excalibur Class and had an "-A" after the registry i decided that it should start out like any other ship and this is it and i hope you all like it as much as i do it has new sounds for the phaser which be careful as in they will replace the current CG sovereign phaser sounds (which you will probably like these better lol) be cautioned this ship is meant to be a "Warship
Previous Project: Sovereign Class U.S.S. Sentinel (Version 3.1, Released 10-24-2005)
This Is the U.S.S. Sentinel, a mod inspired by the ship from the hit Playstation title Star Trek: Invasion. The first mod that I officially released back In 2005.
It features canon weapons from the game, and supports shuttle launching framework for the fighters and shuttlecraft, It can be downloaded here.
Included In this pack Is the Ship, Valkyrie fighter, and Type 11 shuttlecraft.
Description from the readme:
History Of The USS Sentinel:
the USS Sentinel was the third Sovereign class starship launched by starfleet
the ship was last reported seen in the Titan System outside of the Netural Zone. It opened fire on a group of romulan scouts during an exercise in the Netural zone it refused to respond to any hails, almost destroying the entire squadron by order of captain Marcus Beranan with the entire crew at his side they attempted to bring back a long defeated enemy known as the Hur'q that was once so powerful that they had captured the Klingon Homeplanet of Qro'nos almost 100 years before the time of Lt.Commander Worf and Capt. Jean-Luc picard but the Red Squad Valkerie Squadron of the USS Typhoon intercepted the Sentinel before it completed its mission and they almost succded but luckly Ensign Cooper of Red Squad on board Valkerie 1 Arrested Capt.Beranan and the Sentinel was destroyed in the subspace rift that the Hur'q were trying to come back to our time in by Ensign Cooper, and the Alpha Quadrent was once agian saved from the Hur'q.
It features canon weapons from the game, and supports shuttle launching framework for the fighters and shuttlecraft, It can be downloaded here.
Included In this pack Is the Ship, Valkyrie fighter, and Type 11 shuttlecraft.
Description from the readme:
History Of The USS Sentinel:
the USS Sentinel was the third Sovereign class starship launched by starfleet
the ship was last reported seen in the Titan System outside of the Netural Zone. It opened fire on a group of romulan scouts during an exercise in the Netural zone it refused to respond to any hails, almost destroying the entire squadron by order of captain Marcus Beranan with the entire crew at his side they attempted to bring back a long defeated enemy known as the Hur'q that was once so powerful that they had captured the Klingon Homeplanet of Qro'nos almost 100 years before the time of Lt.Commander Worf and Capt. Jean-Luc picard but the Red Squad Valkerie Squadron of the USS Typhoon intercepted the Sentinel before it completed its mission and they almost succded but luckly Ensign Cooper of Red Squad on board Valkerie 1 Arrested Capt.Beranan and the Sentinel was destroyed in the subspace rift that the Hur'q were trying to come back to our time in by Ensign Cooper, and the Alpha Quadrent was once agian saved from the Hur'q.
Previous Project: Mnemosyne Class U.S.S. Transeau (Version 1.0, Released 10-08-2007)
This Is the Mnemosyne Class U.S.S. Transeau, released as an Ultimate Universe exclusive back in 2007. The name of this ship was inspired by the well known electronica Brian Transeau more widely known as BT. This ship was designed to be a combination of Sovereign and Galaxy Class architecture and technology, and as a possible candidate to replace the Galaxy class. The ship was originally released for Bridge Commander and was brought with permission by myself to Ultimate Universe, this mod features more detailed textures as well as the addition of normal maps which add even more detail to the ship.
You can download the Ultimate Universe mod (version 2.0) here.
You can download the Ultimate Universe mod (version 2.0) here.
Previous Project: Star Trek legacy The Ultimate Universe (2006-2008)
These are various images that I created during my time as Art Director on The Ultimate Universe Mod for Star Trek Legacy.